Tampilkan postingan dengan label games. Tampilkan semua postingan
Tampilkan postingan dengan label games. Tampilkan semua postingan

Senin, 09 Februari 2009

Hacking the PSP


Hacking the PSP covers everything you need to know to:
Transfer video and DVDs to your PSP
Transfer audiobooks and text
Hack the games you play every day (including using the PSP as an XBox game save device)
Move your TiVo and ReplayTV shows to your PSP
Convert your DVDs to run on your PSP
Create your own quick-charge battery packs
Learn how to program the PSP
Repair your PSP
Create your own hacks and run homebrew software
Find all the online and offline resources you need
And much more!

http://rapidshare.com/files/139294964/Hacking_the_PSP_www.allsofts.net.rar

Jumat, 30 Januari 2009

Advanced Actionscript 3.0 Animation


This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's a compilation of topics that follow on from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
In this book, you'll learn how to:
Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender
Create isometric worlds for games
Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors
Use numerical integration for real world physics effects
Build advanced collision detection routines for more accurate simulations.

http://www.easy-share.com/1903430227/Advanced_ActionScript_Animation.rar